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Charge Attack

You make a melee attack with disadvantage at a target wheel. You may only use the Charge Attack maneuver immediately following an action in which you moved at least half of your movement speed in a straight line towards the target.

  • Failure and Critical Failure: Result depends on the target’s defensive maneuver.
  • Success: The attack hits the target wheel, roll 1d12 to determine the location hit and apply weapon damage. Deal bonus damage equal to the number of 10-foot increments that you had as available movement when you started the straight line towards the target. For non-Light Thrusting weapons, the damage is based on 5-foot increments instead.
  • Critical Success: You critically strike.

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